Posted by gekido on March 9th, 2010
On the ground in san fran — quite a number of sessions that I ant wait to see… a few interesting ones today, many more to come. Will try to post updates throughout the week. On a semi-related note, thanx to google for the free phone (and to the company for sending me here so I an get a free google phone!) Considering that the google phone is a third of the price to get into the conference, its quite the gesture on their part.
Anyways, if you haven’t guessed — I’m posting this from the phone, pretty impressed with it so far!!
More soon.
Posted by gekido on March 5th, 2010

Truck Off Road Racing is a fast-paced 4 player racing game developed in GameCore in a period of approximately 2 weeks by the team at Helios Interactive. Including multiple online leaderboards, 4 player head-to-head gameplay, customizable vehicles over 4 unique tracks, Truck Off brings the fun back to online racing!
We’ll still in beta testing of the new netcode in GameCore, but if you are interested in checking out the game, please feel free to download the beta installer from the link below. I will be writing a series of tutorials / articles describing how the game was put together, how the new netcode works etc over the coming weeks (once the GDC madness is over!):

Posted by gekido on February 23rd, 2010
This post marks the first of hopefully a number of ‘Game in a Week’ demo games that the team at Helios will be producing over the coming months.
There are 3 primary goals of these projects:
- to showcase what types of games can be done with GameCore, quickly
- to provide complete project templates to the community in order to increase the number of examples for everyone to build upon
- to give our team a case of ‘eating our own dog food’ so to speak, and as a result, streamline any workflow / process deficiencies that may arise as a result.
I will be posting tutorials and other writeups to showcase and cover any new features &/or interesting features that the projects may be using. More details about this first project will be posted shortly!
On a semi-side note, we’re in the process of setting up a new hosting setup for the GameCore Master Server / Hosted account services, which should be ready by the end of the week — stay tuned for more info about this as well!
Posted by gekido on February 15th, 2010
Just an FYI for any wordpress users out there — if you are getting an annoying ‘array_keys’ error like so:
Warning: array_keys() [function.array-keys]: The first argument should be an array in /path/to/mywordpressinstall/wordpress/wp-admin/includes/class-wp-upgrader.php on line 180
when trying to upgrade a plugin, the issue is the shoddy ftp class that ships with wordpress. Check this link for a patch / replacement php file that fixes the issue. Note that I’m using 2.9.1 and it works fine — plugins upgrade perfectly now. Note that this class is located in wp-admin/includes
What’s the likelihood of this being rolled into the official WP distro?
Posted by gekido on February 15th, 2010
Ok, so been trying to figure out a good use for this domain for a while. I’ve been using the site of my main ‘side project’ — ie Combat : Spec Ops — as a pseudo-dumping ground for generic GameCore tutorials and other tips & tricks, which is fine as long as they are game-related, but have had more than a few things that i wanted to post about that are GameCore-related but don’t really fit the C:SO site. So, here we are.
In the coming days and weeks I’ll be posting anything GameCore-related (and/or game design related) here so I can declutter the C:SO site as much as possible and keep it focused on THE GAME itself.